![]() Find game assets tagged Horror and RPG Maker like Horror City - Tile Pack, 2.5D FREE Tiles: Infernus Tileset, Slasher Forest - Tile Pack, Horror City - Retail Tiles Add-on, Horror City - Sprite Pack 2 on itch.io, the indie game. Asylum tiles in two versions Kokoro Reflections. ![]() They are very useful for pipes and steam. KR Wandering Souls Asylum Tileset for RPGs16.99. RTP contains 2 smoke events: !Flame (above the cold campfire) and !Other2. Do not contact us about commercial licensing. License for use in commercial projects made with RPG Maker VX/Ace is not available. Do not re-distribute original tiles elsewhere. You must credit both authors, as well as any other sources noted at the bottom of the page.įree for use in non-commercial projects made with RPG Maker. This work was a collaborative effort between the two of us and it contains mostly custom pieces. There are very few Steampunk resources out there, so Celianna and Lunarea banded together to bring you the following amazingly large variety of tiles. RPG Maker MZ supports 16, 24, 32, and 48 pixel tiles (the RTP is still 48x48). In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV, tiles are 48x48 pixels in size. In RPG Maker 20, tiles are 16x16 pixels in size. It is a mix of lace, wood and metal, all packed neatly in a boxful of gears, nuts and bolts. In RPG Maker 95, a tile is a 32x32 image. If you have VX Ace already, you're fine, but otherwise I'd advise not using these until you do.Steampunk is a fascinating style that mixes steam-powered technology with an elaborate Victorian lifestyle. However, it is worth noting that unless you've bought a copy of VX Ace and the agreement that comes with it, then it isn't legal to use these. If the Forum Wizards like Shaz or Archeia say that posting these are against the forum rules for whatever reason, I'll take this post down as soon as I can.Ĭredit would be nice, but not necessary (seeing as I'm just enlarging the RTP Tilesets, as opposed to making them from scratch). !Door1 (These are technically tilesets, yet not, so.)Īnd I made a green door for myself, so if you're interested, then go for it. World_A2 (those freaking trees took waaay to much energy) Or, the no-black-hole version if you're like me and don't like the random and out of place black hole. Or, if the half-missing trims on blue carpet bothered you as much as it bothered me, here's the alternative I made. Outside_C (Same as Outside_B-might be weird, lemme know if you notice anything.) Lemme know if you notice anything weird.) Outside_B (like the Dungeon_B tile, these might need some work. (depending on how the map can be acessed you migh add more events to manage the current tileset being used) Spoiler. Outside_A4 (And now this is really really big and I'm not sure how to fix it.) And make them swicth the tilesets according to the actors position, make sure to make them trigger on player touch. If you noticed some pixels out of place somewhere, let me know and I'll fix it.) If you notice anything weird on something specific, then let me know.)ĭungeon_C (Same applies to Dungeon_B. Or, if you're like me, and don't like the random black patches in the walls.ĭungeon_B (This is the one I've been using for a while, so they may not be as high quality as the others.
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